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Thread Statistics | Show CCP posts - 9 post(s) |

Obsidian Hawk
RONA Corporation
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Posted - 2009.09.17 19:31:00 -
[1]
Overall I am quite disappointed.
Comparing stat for stat the new navy tier 1 bs are pretty much the tech 1 bs with a new paint job. slightly better stats but nothing spectacular unless you are looking at the navy scorpion, which had all its bonuses changed. or the extra mid slot like in the navy geddon.
Critique 1.
Navy means - supposed to be better in everything than the tech 1 / tier 1.
Suggestions
ALL SHIPS except for the navy scorpion - up the base resistances for shields and armor by 5% - cammo skin is meh. instead of jungle cammo try a blue / grey / black tones for cammo.
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Navy domni - up the bonuses by 5%. like 15% to drone damage /hit points and
Navy scorp - put on 1 of the ECM bonuses, otherwise its just a repackaged rattle snake.
Navy phoon - add a 5% projectile damage bonus per minnie bs skill level.
Navy geddon - 5% bonus energy weapons per amarr bs level.
Tier 2 bs.
General -------- cammo sucks.
Fleet pest up the turret damage / rof bonus to 7.5%
navy mega up the hybrid damage to 7.5%
navy apocy hard to say with this one. but a 3% bonus damage for energy weapons
navy raven Im still thinking, but a 3.5% bonuse to kin missile damage per level. you know to fit with all the other caldari ships
I dont know just really tossing out some ideas there. but the idea is navy ships are supposed to be 1 step above everything else. minor damage boosts and base resists would make them more worth while.
yes feel free to tear apart my suggestion. but honestly the differences should be more than just cpu /pg and hp bonuses. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.18 03:25:00 -
[2]
Originally by: Mioelnir Fleet Tempest Feedback after a couple of fights in FD-:
I can't put my finger on it, but it lacks something. Tried a couple of different fittings, but it either lacked HP/Tank or DPS.
Won't buy one on Tranquility with the current stats, not worth it.
Thats what i was trying to say with my post. Navy ships arent really any different than their tech 1 counter parts. getting about the same dps in a navy thron vs a normal thron. same with pests. they need to have their damages upped a little. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.18 03:37:00 -
[3]
I would say a 7/5/7 would be the optimal for a fleet pest, but honestly it needs more dps. 7.5% per level instead of 5% would be a great boost. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.18 07:01:00 -
[4]
Originally by: Veldya
Originally by: Obsidian Hawk
Quote:
Navy domni - up the bonuses by 5%. like 15% to drone damage /hit points and
I don't agree, that would be pushing 600ish dps just from heavy drones or sentries.
I'd rather see more versatility added, increase bonus to drone reps or EW drone effectiveness.
now that would be interesting to see, a bonus to logistics drones are ewar drones.
maybe a bonus to the ship like, umm. 150% range to large armor reps. NO bonus to the amount, just range. that could really mix up how the ship was used.
personally i just want to see the navy ships use for something other than their tech 1 counterparts. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.18 23:58:00 -
[5]
I like the idea of the extra low slot on the phoon. but it should remain 5/5 in hard points. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.21 02:41:00 -
[6]
Ok my thoughts on the navy phoon after trying it.
8/4/8 with 5/5 on hard points is goood!
What it still needs - dps is still lower than others. I say as a special ability or something else it really needs a 10-20% bonues to projectile damage. or maybe a a speed bonus. just some thoughts. I would rather see the damage bonus though.
Navy domni
needs a tad more dps by way of hybrids. instead of 5% per level do 7.5% --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.27 05:07:00 -
[7]
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
<3 CCP
----1 change i woudl like to see
fleet pest gets the damage bonus to projectiles up by 2.5% per level or..............
drop 1 launchers for 2 turrets and make it the insane gun boat it shoudl be. give it a fall off bonus. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.10.07 02:52:00 -
[8]
Fleet pest rules with that 8/5/7 but i woudl like to see the 7th gun slot come back.
As for my other thoughts, do not make it a shield tanker, with the changes to tracking computers coming ie, included fall off bonus, those mids will best be used to make the arts hurt as much as possible and not having it be a tank.
As for my other thoughts, the 5% to damaage / rof is meh, it shoudl be 7.5% and have a 5% fall off bonus or a 5% tracking bonus. --------------------------
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Obsidian Hawk
RONA Corporation
|
Posted - 2009.10.13 06:26:00 -
[9]
Originally by: Hun Jakuza Tempest and Fleet Tempest is still crap.
This,
I love the idea of a fleet pest being 8/5/7 with the future of tracking computers going to have a falloff bonus but......... it needs 7 turrets and the bonuses to be at 7.5% per level. This would make the fleet pest finally comperable to others.
so for the reg pest make bonuses 7.5 %
fleet pest keep the 8/5/7 with 7.5 % and 7 or 8 turrets.
I would like to see the fleet pest be the evil gun boat that everyone screams in terror when it appears. --------------------------
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